
thrice-sinner
Weapon · physical damage
And unto the rebel was given a rifle of three notches, and it was said: having fired, work the bolt; having worked it, fire; for him that tarrieth at the bolt the horde shall not spare. — Book of the Cast-Out 4:10
11 Soldiers whom the trenches never let go brought it down to hell. 12 And on every stock were three notches: for having killed, for having lived, and for having forgotten why. 13 And those notches smoulder to this day. — Book of the Cast-Out 4:11–13
Damage85 · phys.
Crit10% · +50% damage
RMB9 × 27 · phys.
Clip5 rounds · reload 2 s
LMB · strikeThe bullet flies straight into the crosshair with almost no lead; the bolt is worked after every shot, and an empty clip reloads.
RMB · special shellFor a second the special shell goes into the chamber; the next shot is buckshot: nine pellets in a cone. Point-blank it hits three times harder than a bullet and strikes everyone in the cone; past five metres it weakens and dies out by sixteen. It doesn't use up the clip.
| By level | I | II | III | IV | V |
|---|---|---|---|---|---|
| Damage | 85 | 102 | 119 | 136 | 153 |
Its card raises the level at the smith
Fusing at the smith
Two of a kind — the second goes into the forge and the thrice-sinner rises a rank, up to +10. Each rank — damage +5%, crit chance +1% and crit damage +4%. The first rank costs 30 souls, each next one 15 more.
Where to get
- From the start of the run
- Armorer — 120 souls
- Boss chest — 2%
- Mini-boss chest — 0.8%