< Weapons

nunchaku

Weapon · physical damage

And they gave the rebel two rods and a chain between them, and said: hold the one, and let the other seek the foe itself. And he smote without rest, and with every blow his hand grew swifter. — Epistle to the Fettered 4:1

2 This chain once bound a sinner to the stake, and its links remember his every day. 3 And the rebels broke it in twain, and to either end they bound a shard of that same stake. 4 And from that day the chain bindeth no one, but smiteth for all whom it bound; and the runes upon the rods smoulder, as he smouldered who was chained to them. — Epistle to the Fettered 4:2–4

  • Damage12 · phys.
  • Crit15% · +30% damage
  • RMB36 · phys.
  • LMB · strikeA lash from the right, a lash from the left — a series: the longer you strike without a pause, the faster it gets, from three blows a second up to five and a half. Every fifth is a spin over the head and a blow from above: twice as hard, reaching farther and knocking back. Hesitate for more than half a second and the series starts over.
  • RMB · windmillThe nunchaku whirl in a figure eight before you, grinding everyone in front. A blow from the front while they spin is turned aside — no damage, and an answer at once: a lash three times as hard at everyone before you, knocking them all back, and your LMB series jumps to full speed. The windmill does not guard your back. It spins for six tenths of a second; a new one a little over a second and a half later.
By levelIIIIIIIVV
Damage1214171922

Its card raises the level at the smith

Fusing at the smith

Two of a kind — the second goes into the forge and the nunchaku rises a rank, up to +10. Each rank — damage +5%, crit chance +1% and crit damage +4%. The first rank costs 30 souls, each next one 15 more.

Where to get

  • Boss chest — 2%
  • Mini-boss chest — 0.8%
nunchaku · Rebellion