< Weapons

harp

Weapon · magic damage

Twice touch the string, and twice shall the song go forth and find him that is near; the third time touch two strings at once, the fourth time three, and each roll shall be quicker than the last. — Psalms of the Fallen Choirs 1:1

2 It belonged to a chorister that stood at the right hand of the Throne and sang while the Faces did not yet look down. 3 On the Day of Harvest he would not sing over the fallen, and he fell with them, and his wing remained upon the pillar of the harp. 4 Its strings break not even in the fire; and when it is played in hell, the wounds of them that hear are shut, as on the first day. — Psalms of the Fallen Choirs 1:2–4

  • Damage19 · magic
  • Critnone
  • RMB10 heal · every 1.5 s · 3 s
  • LMB · strikeA note, another note, then two notes at once and three at once — and the round starts over; each pluck of the round comes a little faster, and after the three the tempo is plain again. Every note flies into the crosshair; if an enemy turns up near a note, it veers to him on its own, but a sharp step aside makes it miss. A volley of several notes fans out like the bow's volley, and each note in it hits softer than a single one. Magic damage, small.
  • RMB · green noteThe green note flies along the crosshair to the first wall or ground, rises above it and sounds: at once and then every second and a half it heals you and every ally nearby for 10 health, for three seconds. With harp upgrades — 15 and 20 at a time and up to six seconds. A new one in 10 seconds.
By levelIIIIIIIVV
Damage1923273034

Its card raises the level at the smith

Fusing at the smith

Two of a kind — the second goes into the forge and the harp rises a rank, up to +10. Each rank — damage +5%. The first rank costs 30 souls, each next one 15 more.

Where to get

  • Boss chest — 2%
  • Mini-boss chest — 0.8%
harp · Rebellion