Fiend
A horned mountain of meat
- Health400
- Damage45
- Speed2 m/s
- Souls8
Where it lives
- Story cave — from zone 2
- Captain of dangerous-room guards — from zone 4
- Hell — from floor 4
And the fiend came forth, and the earth groaned beneath him. — Book of the Cast-Out 12:1
The fiend is slow, but one blow takes half a newcomer's health. In the deep zones it leads the guards of dangerous rooms. They say fiends are fed the souls that never made it into Lucifer's cubes.
Crushing blow
A 0.65 s windup, 45 damage in a 120° arc over 1.2 m — at where you were. You always see it coming: sidestep, and it is open for 1.6 s.
Heavy is his blow, but seen from afar; whoso stepped aside liveth.
Guard captain
From zone 4 a fiend leads the guards of a dangerous room: the captain has 6 times the health and is bigger. Escort first, then meet him with dodges.
Smite first the retinue, and then their shepherd.