< Hatred

Vengeance

Passive ability

While an ally is down or out, your damage, crit damage, crit chance and health are 15% higher.

And his brother fell, and a rage entered him such as he had never known. — Book of Seals 16:2

  • Damagenone
  • Cooldownnone, works on its own
By levelIIIIII
Damage, crit, crit chance, health15%20%25%
A demon gets up to10%10%10%
Hatred

Shaman — 60 souls, once the card is bought

  • To level II100 souls
  • To level III160 souls

A demon pays 60% of this price and 3% of their blood forever, a saint — 150% of the price in souls.

Skill branches at the shaman

The first node bought picks the branch — the others close until the run ends. Nodes go top to bottom. A heresy is the third branch: it doesn't strengthen the skill, it changes how the skill works.

Wrath

  1. Seething25 souls

    Vengeance gives 3% more damage, crit and crit chance.

  2. Lingering Wrath45 souls

    Vengeance holds for 6 s after the ally rises.

    The ally roseVengeance does not leave at once: damage, crit and health stay higher for 6 s more

  3. Red Haze55 souls

    Another 3% damage, crit and crit chance in vengeance.

  4. Long Memory70 souls

    Vengeance holds another 3 s longer.

  5. Unbound90 souls

    Another 4% damage, crit and crit chance in vengeance.

Foreboding

  1. Thick Blood25 souls

    Vengeance gives 5% more health.

  2. Foreboding45 souls

    Vengeance wakes when an ally has less than 35% health left.

    An ally on the edgeVengeance also comes when a living ally has less than 35% health

  3. Iron Grief55 souls

    While vengeful, you absorb another 8% of every blow.

  4. Blood Oath75 souls

    As it wakes, vengeance heals 20% health.

    Vengeance wakesHeals 20% of your maximum health at once

  5. Close Kin90 souls

    Foreboding comes as soon as an ally drops below 45% health.

Heresy · Grievance

  1. Grievance40 souls

    Vengeance doesn't wait for fallen allies: whoever strikes you up close becomes your offender for 5 s, and you hit them harder by Vengeance's bonus.

    Against offendersBlows on an enemy that struck you up close in the last 5 s are 15–25% stronger. Vengeance for allies no longer wakes

  2. Long Memory45 souls

    A grievance lasts 3 s longer.

  3. Eye for an Eye60 souls

    Killing an offender heals you for 4% health.

    Offender fell4% health per offender you kill, with healing power

  4. Sharp Grievance70 souls

    Another 5% harder against offenders.

  5. Bitter Grievance85 souls

    Another 5% harder against offenders.

Vengeance · Rebellion