< Hatred

Undying Spite

Passive ability

Once every 240 s: fall in a boss or mini-boss hall, hold F for 2 s and you rise on your own with half your health. For 5 s after, your damage, speed and attack speed are 40% lower.

And the earth would not take him, for his spite was more alive than he was. — Book of Seals 16:3

  • Damagenone
  • Charges1
  • Cooldown240 s
By levelIIIIII
Hold F2 s2 s2 s
Rise with health50%50%50%
Weakness after rising40%32%25%
Weakness lasts5 s5 s5 s
Cooldown240 s210 s180 s
A demon gets up to10%10%10%
Hatred

Shaman — 90 souls, once the card is bought

  • To level II130 souls
  • To level III210 souls

A demon pays 60% of this price and 3% of their blood forever, a saint — 150% of the price in souls.

Skill branches at the shaman

The first node bought picks the branch — the others close until the run ends. Nodes go top to bottom. A heresy is the third branch: it doesn't strengthen the skill, it changes how the skill works.

Stubbornness

  1. Stubborn25 souls

    Spite cooldown 8% shorter.

    • Spite cooldown−8%
  2. Quick Rise40 souls

    Hold F 0.5 s less.

  3. Spite Everywhere60 souls

    You can rise on your own in any fight, not only at a boss.

    Any fightRising alone also works in a locked floor room and in an awakened cave room

  4. Old Grudge70 souls

    Spite cooldown another 10% shorter.

    • Spite cooldown−10%
  5. Hard to Kill85 souls

    You rise with 65% health instead of half.

Spite

  1. Bitter Blood25 souls

    The weakness after rising is 5% milder.

  2. Spite Burst45 souls

    Rising strikes and throws back the enemies around you.

    Rose aloneEveryone within 4 m takes one second of your weapon's fighting and flies back 2.5 m

  3. Hard Heart55 souls

    The weakness is another 5% milder.

  4. Wide Burst70 souls

    Spite burst reaches 1.5 m farther.

  5. Cold Spite85 souls

    The weakness is another 5% milder.

Heresy · Last Stand

  1. Last Stand40 souls

    Spite no longer raises you from the ground — it won't let you fall: a lethal blow leaves 1 health, you can't drop below it for 4 s, and you deal 25% more damage.

    Lethal blowOnce per Spite cooldown, in any fight: 4 s you can't die and strike 25% harder. If it ends with you below 10% health, you fall. No rising on your own

  2. Long Stand45 souls

    The last stand lasts 1 s longer.

  3. Blood Price60 souls

    Each kill during the last stand heals 5% health.

    During the stand5% health per kill — enough to climb above the threshold and live

  4. Wrath70 souls

    Another 15% damage during the last stand.

  5. Iron Will85 souls

    Spite is ready 10% sooner.

    • Spite cooldown−10%
Undying Spite · Rebellion