
Undying Spite
Passive ability
Once every 240 s: fall in a boss or mini-boss hall, hold F for 2 s and you rise on your own with half your health. For 5 s after, your damage, speed and attack speed are 40% lower.
And the earth would not take him, for his spite was more alive than he was. — Book of Seals 16:3
Damagenone
Charges1
Cooldown240 s
| By level | I | II | III |
|---|---|---|---|
| Hold F | 2 s | 2 s | 2 s |
| Rise with health | 50% | 50% | 50% |
| Weakness after rising | 40% | 32% | 25% |
| Weakness lasts | 5 s | 5 s | 5 s |
| Cooldown | 240 s | 210 s | 180 s |
| A demon gets up to | 10% | 10% | 10% |
Shaman — 90 souls, once the card is bought
- To level II130 souls
- To level III210 souls
A demon pays 60% of this price and 3% of their blood forever, a saint — 150% of the price in souls.
Skill branches at the shaman
The first node bought picks the branch — the others close until the run ends. Nodes go top to bottom. A heresy is the third branch: it doesn't strengthen the skill, it changes how the skill works.
Stubbornness

Stubborn25 souls
Spite cooldown 8% shorter.
Spite cooldown−8%

Quick Rise40 souls
Hold F 0.5 s less.

Spite Everywhere60 souls
You can rise on your own in any fight, not only at a boss.
Any fightRising alone also works in a locked floor room and in an awakened cave room

Old Grudge70 souls
Spite cooldown another 10% shorter.
Spite cooldown−10%

Hard to Kill85 souls
You rise with 65% health instead of half.
Spite

Bitter Blood25 souls
The weakness after rising is 5% milder.

Spite Burst45 souls
Rising strikes and throws back the enemies around you.
Rose aloneEveryone within 4 m takes one second of your weapon's fighting and flies back 2.5 m

Hard Heart55 souls
The weakness is another 5% milder.

Wide Burst70 souls
Spite burst reaches 1.5 m farther.

Cold Spite85 souls
The weakness is another 5% milder.
Heresy · Last Stand

Last Stand40 souls
Spite no longer raises you from the ground — it won't let you fall: a lethal blow leaves 1 health, you can't drop below it for 4 s, and you deal 25% more damage.
Lethal blowOnce per Spite cooldown, in any fight: 4 s you can't die and strike 25% harder. If it ends with you below 10% health, you fall. No rising on your own

Long Stand45 souls
The last stand lasts 1 s longer.

Blood Price60 souls
Each kill during the last stand heals 5% health.
During the stand5% health per kill — enough to climb above the threshold and live

Wrath70 souls
Another 15% damage during the last stand.

Iron Will85 souls
Spite is ready 10% sooner.
Spite cooldown−10%