< Time

Still Moment

Ability

Enemies within 7 m run and strike 10% slower for 4 s, 15% at the second level. At the third level time stops for 2.5 s for everyone but you, allies included.

And he said: stand still — and a drop of blood hung in the air and never reached the ground. — Book of Seals 12:9

  • Damagenone
  • Charges1
  • Cooldown14 s
By levelIIIIII
Slow10%15%—
Radius7 m7 m—
Duration4 s4 s—
Cooldown14 s14 s28 s
Time stands still——2.5 s
Time

Shaman — 90 souls, once the card is bought

  • To level II130 souls
  • To level III210 souls

A demon pays 60% of this price and 3% of their blood forever, a saint — 150% of the price in souls.

Skill branches at the shaman

The first node bought picks the branch — the others close until the run ends. Nodes go top to bottom. A heresy is the third branch: it doesn't strengthen the skill, it changes how the skill works.

Viscous Hour

  1. Thick Sand25 souls

    Slow reaches 1 m wider.

  2. Heavy Minute40 souls

    Slow 5% stronger.

  3. Millstone65 souls

    Time grinds everyone stuck in it.

    In the slowEnemies take 10 damage per second

  4. Long Minute55 souls

    Slow lasts 1.5 s longer.

  5. Afterclap90 souls

    Stopped time, once it moves, still drags.

    Time moves onA second-level slow settles around you

Frozen Instant

  1. Held Breath25 souls

    Time stands still 0.25 s longer.

  2. Iron Pendulum40 souls

    Cooldown 8% shorter.

    • Dash cooldown−8%
  3. Shattered Moment75 souls

    Blows dealt in stopped time strike again all at once when it moves.

    Time moves onEveryone you struck takes another 25% of that damage at once

  4. Long Exhale60 souls

    Time stands still another 0.25 s longer.

  5. Stopped Pendulum75 souls

    Cooldown another 8% shorter.

    • Dash cooldown−8%

Heresy · Haste

  1. Haste40 souls

    The moment no longer slows enemies — it hurries your own: you and allies within 7 m run and strike 20% faster for 4 s, 25% at level two; at level three, twice as fast for 2.5 s instead of stopping time.

    Instead of the slowYou and allies in range: move and attack speed +20/25% for 4 s, +100% for 2.5 s at level three. The world doesn't stop

  2. Quick Sand45 souls

    Haste lasts 1 s longer.

  3. Borrowed Hour60 souls

    While haste holds, other abilities' cooldowns hurry by the same share.

    While hastedCooldowns of every ability but the moment run faster by the haste's share

  4. Rushing Hour70 souls

    Haste another 5% faster, 20% at level three.

  5. Wide Hour85 souls

    Haste reaches allies 3 m farther.

Still Moment · Rebellion