
Still Moment
Ability
Enemies within 7 m run and strike 10% slower for 4 s, 15% at the second level. At the third level time stops for 2.5 s for everyone but you, allies included.
And he said: stand still — and a drop of blood hung in the air and never reached the ground. — Book of Seals 12:9
Damagenone
Charges1
Cooldown14 s
| By level | I | II | III |
|---|---|---|---|
| Slow | 10% | 15% | — |
| Radius | 7 m | 7 m | — |
| Duration | 4 s | 4 s | — |
| Cooldown | 14 s | 14 s | 28 s |
| Time stands still | — | — | 2.5 s |
Shaman — 90 souls, once the card is bought
- To level II130 souls
- To level III210 souls
A demon pays 60% of this price and 3% of their blood forever, a saint — 150% of the price in souls.
Skill branches at the shaman
The first node bought picks the branch — the others close until the run ends. Nodes go top to bottom. A heresy is the third branch: it doesn't strengthen the skill, it changes how the skill works.
Viscous Hour

Thick Sand25 souls
Slow reaches 1 m wider.

Heavy Minute40 souls
Slow 5% stronger.

Millstone65 souls
Time grinds everyone stuck in it.
In the slowEnemies take 10 damage per second

Long Minute55 souls
Slow lasts 1.5 s longer.

Afterclap90 souls
Stopped time, once it moves, still drags.
Time moves onA second-level slow settles around you
Frozen Instant

Held Breath25 souls
Time stands still 0.25 s longer.

Iron Pendulum40 souls
Cooldown 8% shorter.
Dash cooldown−8%

Shattered Moment75 souls
Blows dealt in stopped time strike again all at once when it moves.
Time moves onEveryone you struck takes another 25% of that damage at once

Long Exhale60 souls
Time stands still another 0.25 s longer.

Stopped Pendulum75 souls
Cooldown another 8% shorter.
Dash cooldown−8%
Heresy · Haste

Haste40 souls
The moment no longer slows enemies — it hurries your own: you and allies within 7 m run and strike 20% faster for 4 s, 25% at level two; at level three, twice as fast for 2.5 s instead of stopping time.
Instead of the slowYou and allies in range: move and attack speed +20/25% for 4 s, +100% for 2.5 s at level three. The world doesn't stop

Quick Sand45 souls
Haste lasts 1 s longer.

Borrowed Hour60 souls
While haste holds, other abilities' cooldowns hurry by the same share.
While hastedCooldowns of every ability but the moment run faster by the haste's share

Rushing Hour70 souls
Haste another 5% faster, 20% at level three.

Wide Hour85 souls
Haste reaches allies 3 m farther.