< Soul Conqueror

Soul Harvest

Ability

Magic damage

A rift 6 m around you: 26 damage to each foe, up to 8 souls. Each soul: +4% damage for 8 s.

And the earth opened beneath his feet, and a hand came up out of it, and there was not left in the rift one soul save his own. — Book of Seals 12:2

  • Damage26 · magic
  • Charges1
  • Cooldown18 s
By levelIIIIII
Radius6 m7 m8 m
Damage to each263852
Souls at most81012
Damage per soul4%5%6%
Buff lasts8 s10 s12 s
Cooldown18 s16.2 s14.4 s
Soul Conqueror

Shaman — 70 souls, once the card is bought

  • To level II110 souls
  • To level III180 souls

A demon pays 60% of this price and 3% of their blood forever, a saint — 150% of the price in souls.

Skill branches at the shaman

The first node bought picks the branch — the others close until the run ends. Nodes go top to bottom. A heresy is the third branch: it doesn't strengthen the skill, it changes how the skill works.

Hunger

  1. Long Hunger20 souls

    Taken souls hold 2 seconds longer.

  2. Fat Souls35 souls

    Each taken soul strengthens blows by 1% more.

  3. Bulwark of Souls55 souls

    Taken souls take blows for you.

    A blow at youA blow after armour is halved but puts out one taken soul — and its strength

  4. Bottomless Maw70 souls

    The harvest holds 2 more souls.

  5. Endless Hunger105 souls

    While taken souls hold, every kill feeds the harvest.

    KillOne more soul to the taken ones (up to the cap) and a second to their time

Rift

  1. Wide Rift20 souls

    The rift is 1 m wider.

  2. Undertow45 souls

    The rift drags enemies in while the hand rises.

    Rift openedEnemies in the circle and 3 m beyond it are dragged 3 m toward the centre. Bosses and mini-bosses stand

  3. Heavy Hand55 souls

    The hand strikes 25% harder.

  4. Deep Rift70 souls

    The rift is another 1 m wider.

  5. Second Hand110 souls

    The rift does not close with the first hand.

    Hand closed0.8 seconds later a second hand rises from the rift: it drags, strikes and takes souls again

Heresy · Open Wound

  1. Open Wound40 souls

    The rift doesn't close at once: the hand grabs them one by one while it stands.

    HarvestThe rift stands where it opened for 5 s; every 0.8 s the hand grabs the weakest enemy in the circle — two harvest hits. No soul bonus

  2. Long Wound45 souls

    The rift stands 1.5 s longer.

  3. Quick Fingers55 souls

    The hand grabs 0.15 s more often.

  4. Grasping Dark70 souls

    The rift keeps dragging enemies in.

    While it standsEnemies in the circle crawl to the centre at 1.5 m/s. Not bosses

  5. Fed Wound80 souls

    The grab is stronger by half a harvest hit.

Soul Harvest · Rebellion