
Soul Harvest
Ability
Magic damageA rift 6 m around you: 26 damage to each foe, up to 8 souls. Each soul: +4% damage for 8 s.
And the earth opened beneath his feet, and a hand came up out of it, and there was not left in the rift one soul save his own. — Book of Seals 12:2
Damage26 · magic
Charges1
Cooldown18 s
| By level | I | II | III |
|---|---|---|---|
| Radius | 6 m | 7 m | 8 m |
| Damage to each | 26 | 38 | 52 |
| Souls at most | 8 | 10 | 12 |
| Damage per soul | 4% | 5% | 6% |
| Buff lasts | 8 s | 10 s | 12 s |
| Cooldown | 18 s | 16.2 s | 14.4 s |
Shaman — 70 souls, once the card is bought
- To level II110 souls
- To level III180 souls
A demon pays 60% of this price and 3% of their blood forever, a saint — 150% of the price in souls.
Skill branches at the shaman
The first node bought picks the branch — the others close until the run ends. Nodes go top to bottom. A heresy is the third branch: it doesn't strengthen the skill, it changes how the skill works.
Hunger

Long Hunger20 souls
Taken souls hold 2 seconds longer.

Fat Souls35 souls
Each taken soul strengthens blows by 1% more.

Bulwark of Souls55 souls
Taken souls take blows for you.
A blow at youA blow after armour is halved but puts out one taken soul — and its strength

Bottomless Maw70 souls
The harvest holds 2 more souls.

Endless Hunger105 souls
While taken souls hold, every kill feeds the harvest.
KillOne more soul to the taken ones (up to the cap) and a second to their time
Rift

Wide Rift20 souls
The rift is 1 m wider.

Undertow45 souls
The rift drags enemies in while the hand rises.
Rift openedEnemies in the circle and 3 m beyond it are dragged 3 m toward the centre. Bosses and mini-bosses stand

Heavy Hand55 souls
The hand strikes 25% harder.

Deep Rift70 souls
The rift is another 1 m wider.

Second Hand110 souls
The rift does not close with the first hand.
Hand closed0.8 seconds later a second hand rises from the rift: it drags, strikes and takes souls again
Heresy · Open Wound

Open Wound40 souls
The rift doesn't close at once: the hand grabs them one by one while it stands.
HarvestThe rift stands where it opened for 5 s; every 0.8 s the hand grabs the weakest enemy in the circle — two harvest hits. No soul bonus

Long Wound45 souls
The rift stands 1.5 s longer.

Quick Fingers55 souls
The hand grabs 0.15 s more often.

Grasping Dark70 souls
The rift keeps dragging enemies in.
While it standsEnemies in the circle crawl to the centre at 1.5 m/s. Not bosses

Fed Wound80 souls
The grab is stronger by half a harvest hit.