< Time

Rewind

Ability

Your health returns to what it was 1.5 s ago, never lower than now. The cooldown left on your other abilities is cut by 15% of their full cooldown.

And he said to the clock: back — and his wound closed before it was dealt. — Book of Seals 12:8

  • Damagenone
  • Charges1
  • Cooldown20 s
By levelIIIIII
Back in time1.5 s2.2 s3 s
Cooldowns rewound15%22.5%30%
Cooldown20 s18 s16 s
Time

Shaman — 80 souls, once the card is bought

  • To level II120 souls
  • To level III200 souls

A demon pays 60% of this price and 3% of their blood forever, a saint — 150% of the price in souls.

Skill branches at the shaman

The first node bought picks the branch — the others close until the run ends. Nodes go top to bottom. A heresy is the third branch: it doesn't strengthen the skill, it changes how the skill works.

Return

  1. Ebb25 souls

    Rewind reaches 0.25 s further into the past.

  2. Loose Spring40 souls

    Rewind cooldown 8% shorter.

    • Dash cooldown−8%
  3. Bygone65 souls

    The body returns to its past without what was laid on it.

    On rewindRemoves poison, roots, blindness and slows

  4. Low Tide60 souls

    Rewind reaches another 0.25 s further.

  5. Old Spring75 souls

    Rewind cooldown another 8% shorter.

    • Dash cooldown−8%

Shared Hour

  1. Minute Hand25 souls

    Other abilities' cooldowns are rewound another 5%.

  2. Oiled Gears40 souls

    Rewind cooldown 8% shorter.

    • Dash cooldown−8%
  3. Shared Hour70 souls

    The clock strikes for everyone near.

    On rewindAllies within 8 m get their cooldowns rewound too

  4. Booming Chime60 souls

    The clock strikes for allies 3 m further.

  5. Hand Turned Back80 souls

    Other abilities' cooldowns are rewound another 5%.

Heresy · Forward

  1. Forward40 souls

    Rewind no longer restores health — you step 6 m forward, and an echo stays where you were, thick for enemies.

    Instead of the rewindA 6 m step along your aim, up to a wall or a drop. The echo slows enemies within 3 m by 30% for 1.5–3 s

  2. Far Step45 souls

    The step is 2 m longer.

  3. Echo Millstones60 souls

    The echo grinds: enemies caught in it lose 20 health per second.

    Echo20 magic damage per second to everyone in the echo's circle, with spell damage

  4. Quick Step70 souls

    Rewind is ready 10% sooner.

    • Dash cooldown−10%
  5. Long Echo85 souls

    The echo stands 1 s longer and 1 m wider.

Rewind · Rebellion