
Rewind
Ability
Your health returns to what it was 1.5 s ago, never lower than now. The cooldown left on your other abilities is cut by 15% of their full cooldown.
And he said to the clock: back — and his wound closed before it was dealt. — Book of Seals 12:8
Damagenone
Charges1
Cooldown20 s
| By level | I | II | III |
|---|---|---|---|
| Back in time | 1.5 s | 2.2 s | 3 s |
| Cooldowns rewound | 15% | 22.5% | 30% |
| Cooldown | 20 s | 18 s | 16 s |
Shaman — 80 souls, once the card is bought
- To level II120 souls
- To level III200 souls
A demon pays 60% of this price and 3% of their blood forever, a saint — 150% of the price in souls.
Skill branches at the shaman
The first node bought picks the branch — the others close until the run ends. Nodes go top to bottom. A heresy is the third branch: it doesn't strengthen the skill, it changes how the skill works.
Return

Ebb25 souls
Rewind reaches 0.25 s further into the past.

Loose Spring40 souls
Rewind cooldown 8% shorter.
Dash cooldown−8%

Bygone65 souls
The body returns to its past without what was laid on it.
On rewindRemoves poison, roots, blindness and slows

Low Tide60 souls
Rewind reaches another 0.25 s further.

Old Spring75 souls
Rewind cooldown another 8% shorter.
Dash cooldown−8%
Shared Hour

Minute Hand25 souls
Other abilities' cooldowns are rewound another 5%.

Oiled Gears40 souls
Rewind cooldown 8% shorter.
Dash cooldown−8%

Shared Hour70 souls
The clock strikes for everyone near.
On rewindAllies within 8 m get their cooldowns rewound too

Booming Chime60 souls
The clock strikes for allies 3 m further.

Hand Turned Back80 souls
Other abilities' cooldowns are rewound another 5%.
Heresy · Forward

Forward40 souls
Rewind no longer restores health — you step 6 m forward, and an echo stays where you were, thick for enemies.
Instead of the rewindA 6 m step along your aim, up to a wall or a drop. The echo slows enemies within 3 m by 30% for 1.5–3 s

Far Step45 souls
The step is 2 m longer.

Echo Millstones60 souls
The echo grinds: enemies caught in it lose 20 health per second.
Echo20 magic damage per second to everyone in the echo's circle, with spell damage

Quick Step70 souls
Rewind is ready 10% sooner.
Dash cooldown−10%

Long Echo85 souls
The echo stands 1 s longer and 1 m wider.