
Requiem
Passive ability
A foe falls within 8 m: you and allies heal 0.8% health, and its curse passes to a neighbour.
And she sang the dead to rest, her enemies also, and every soul so sung went out as warmth into the living. — Book of Seals 14:3
Damagenone
Cooldownfor every fallen
| By level | I | II | III |
|---|---|---|---|
| Heal per fallen enemy | 0.8% | 1.1% | 1.4% |
| Radius | 8 m | 8 m | 8 m |
| Curse jumps to | 5 m | 5 m | 5 m |
Shaman — 70 souls, once the card is bought
- To level II110 souls
- To level III180 souls
A demon pays 60% of this price and 3% of their blood forever, a saint — 150% of the price in souls.
Skill branches at the shaman
The first node bought picks the branch — the others close until the run ends. Nodes go top to bottom. A heresy is the third branch: it doesn't strengthen the skill, it changes how the skill works.
Last Rites

Quiet Choir20 souls
The requiem heals 0.2% health more.

Wide Choir35 souls
The requiem is heard 2 m further.

Vigil55 souls
Requiem healing over full health turns into a pall, up to 10% health for 4 s.
Over full healthOverflow healing becomes a pall no thicker than 10% health; it holds 4 s after the last fallen

Psalm70 souls
The requiem heals 0.2% health more.

Full Choir90 souls
The requiem heals 0.2% more, 1.4% health per fallen.
Toll

Far Echo20 souls
The curse of the fallen jumps 2 m further.

Long Memory30 souls
A passed curse lasts at least 4 s.

Funeral Bell45 souls
An enemy falls near the abbess and the bell strikes every enemy within 2.5 m of the fallen for 25 damage.
A fall nearby25 magic damage within 2.5 m of the fallen, with spell damage. Kills chain

Heavy Bell55 souls
The bell strikes 15 harder.

Booming Bell65 souls
The bell is heard 1 m further.

Plague90 souls
The curse of the fallen passes to two neighbors instead of one.
A cursed one fallsThe curse of an enemy fallen under anathema lands on the two nearest uncursed enemies
Heresy · Chalice

Chalice40 souls
The fallen nearby don't heal at once — their share pools in a chalice. Whoever near you drops below 35% health gets it all at once.
Below 35%Each enemy fallen within 8 m adds Requiem's share and another 1% of your health, up to 30%. You or an ally below 35% — the chalice pours into whoever is worse off

Deep Chalice45 souls
The chalice holds another 15% health.

Full Measure55 souls
Each fallen enemy fills the chalice another 0.4%.

Prayer for the Dying70 souls
When the chalice pours, enemies around the healed are thrown back.
Chalice pouredEnemies within 3 m of the healed are thrown 2.5 m away. The boss and minibosses stand firm

Before Its Time85 souls
The chalice pours as soon as health drops below 45%.