< Abbess Vespera

Requiem

Passive ability

A foe falls within 8 m: you and allies heal 0.8% health, and its curse passes to a neighbour.

And she sang the dead to rest, her enemies also, and every soul so sung went out as warmth into the living. — Book of Seals 14:3

  • Damagenone
  • Cooldownfor every fallen
By levelIIIIII
Heal per fallen enemy0.8%1.1%1.4%
Radius8 m8 m8 m
Curse jumps to5 m5 m5 m
Abbess Vespera

Shaman — 70 souls, once the card is bought

  • To level II110 souls
  • To level III180 souls

A demon pays 60% of this price and 3% of their blood forever, a saint — 150% of the price in souls.

Skill branches at the shaman

The first node bought picks the branch — the others close until the run ends. Nodes go top to bottom. A heresy is the third branch: it doesn't strengthen the skill, it changes how the skill works.

Last Rites

  1. Quiet Choir20 souls

    The requiem heals 0.2% health more.

  2. Wide Choir35 souls

    The requiem is heard 2 m further.

  3. Vigil55 souls

    Requiem healing over full health turns into a pall, up to 10% health for 4 s.

    Over full healthOverflow healing becomes a pall no thicker than 10% health; it holds 4 s after the last fallen

  4. Psalm70 souls

    The requiem heals 0.2% health more.

  5. Full Choir90 souls

    The requiem heals 0.2% more, 1.4% health per fallen.

Toll

  1. Far Echo20 souls

    The curse of the fallen jumps 2 m further.

  2. Long Memory30 souls

    A passed curse lasts at least 4 s.

  3. Funeral Bell45 souls

    An enemy falls near the abbess and the bell strikes every enemy within 2.5 m of the fallen for 25 damage.

    A fall nearby25 magic damage within 2.5 m of the fallen, with spell damage. Kills chain

  4. Heavy Bell55 souls

    The bell strikes 15 harder.

  5. Booming Bell65 souls

    The bell is heard 1 m further.

  6. Plague90 souls

    The curse of the fallen passes to two neighbors instead of one.

    A cursed one fallsThe curse of an enemy fallen under anathema lands on the two nearest uncursed enemies

Heresy · Chalice

  1. Chalice40 souls

    The fallen nearby don't heal at once — their share pools in a chalice. Whoever near you drops below 35% health gets it all at once.

    Below 35%Each enemy fallen within 8 m adds Requiem's share and another 1% of your health, up to 30%. You or an ally below 35% — the chalice pours into whoever is worse off

  2. Deep Chalice45 souls

    The chalice holds another 15% health.

  3. Full Measure55 souls

    Each fallen enemy fills the chalice another 0.4%.

  4. Prayer for the Dying70 souls

    When the chalice pours, enemies around the healed are thrown back.

    Chalice pouredEnemies within 3 m of the healed are thrown 2.5 m away. The boss and minibosses stand firm

  5. Before Its Time85 souls

    The chalice pours as soon as health drops below 45%.

Requiem · Rebellion