
Reprisal
Ability
Physical damageUp to 6 enemies in sight within 12 m: you leap to each in turn and strike it with one second of your weapon's fighting. Each gets a mark of hatred for 3 s: every hit on it deals 2% more per stack, adds a stack (up to 10) and renews the mark.
And there was no enemy he did not come to, and none left him without a brand. — Book of Seals 16:1
Damage40 · phys.
Charges1
Cooldown16 s
| By level | I | II | III |
|---|---|---|---|
| Each leap strikes for | 40 | 50 | 60 |
| Strike = weapon combat for | 1 s | 1.2 s | 1.5 s |
| Targets | 6 | 7 | 8 |
| Radius | 12 m | 13 m | 14 m |
| Mark lasts | 3 s | 4 s | 5 s |
| Damage to target per stack | 2% | 3.5% | 5% |
| Stacks at most | 10 | 10 | 10 |
| Cooldown | 16 s | 14.4 s | 12.8 s |
| A demon gets up to | 10% | 10% | 10% |
Shaman — 80 souls, once the card is bought
- To level II120 souls
- To level III200 souls
A demon pays 60% of this price and 3% of their blood forever, a saint — 150% of the price in souls.
Skill branches at the shaman
The first node bought picks the branch — the others close until the run ends. Nodes go top to bottom. A heresy is the third branch: it doesn't strengthen the skill, it changes how the skill works.
Hunt

Far Hunt20 souls
Reprisal reaches enemies 1.5 m farther.

Many Debts30 souls
One more target in the chain.

Blood Return45 souls
When the chain ends, you return to where you began.
After the chainYour last leap takes you back to the spot you started the reprisal from

Quick Hate55 souls
Reprisal cooldown 10% shorter.
Reprisal cooldown−10%

Wide Hunt70 souls
Another 1.5 m of reach and one more target.

Restless85 souls
Reprisal cooldown another 10% shorter.
Reprisal cooldown−10%
Brand

Deep Grudge20 souls
The mark lasts 1 s longer.

Festering Wound30 souls
Each stack of the mark adds another 0.5% damage to the target.

Contagious Hatred45 souls
A foe that falls marked passes the mark on.
A marked foe fallsThe mark with all its stacks jumps to the nearest unmarked enemy within 6 m, for its full time

Bitter Core55 souls
The mark holds 5 more stacks.

Old Wound70 souls
Each stack adds another 0.5% damage to the target.

Branded85 souls
The mark lasts another 1 s longer.
Heresy · Vendetta

Vendetta40 souls
Reprisal no longer runs through the crowd: every leap goes to one, the toughest enemy in sight, each time from another side.
Instead of the chainHalf the level's targets — 3/4/4 leaps — at the enemy with the most health, bosses included. Mark and invulnerability as with the chain

Old Debt45 souls
The vendetta leaps once more.

None Escape60 souls
If the vendetta's target falls, the remaining leaps go to the next toughest.
Target fellThe remaining leaps go to the enemy in sight with the most health

Heavy Hand70 souls
Each leap strikes for 0.25 s more of combat.

Endless Feud85 souls
Reprisal is ready 10% sooner.
Reprisal cooldown−10%