< Hatred

Reprisal

Ability

Physical damage

Up to 6 enemies in sight within 12 m: you leap to each in turn and strike it with one second of your weapon's fighting. Each gets a mark of hatred for 3 s: every hit on it deals 2% more per stack, adds a stack (up to 10) and renews the mark.

And there was no enemy he did not come to, and none left him without a brand. — Book of Seals 16:1

  • Damage40 · phys.
  • Charges1
  • Cooldown16 s
By levelIIIIII
Each leap strikes for405060
Strike = weapon combat for1 s1.2 s1.5 s
Targets678
Radius12 m13 m14 m
Mark lasts3 s4 s5 s
Damage to target per stack2%3.5%5%
Stacks at most101010
Cooldown16 s14.4 s12.8 s
A demon gets up to10%10%10%
Hatred

Shaman — 80 souls, once the card is bought

  • To level II120 souls
  • To level III200 souls

A demon pays 60% of this price and 3% of their blood forever, a saint — 150% of the price in souls.

Skill branches at the shaman

The first node bought picks the branch — the others close until the run ends. Nodes go top to bottom. A heresy is the third branch: it doesn't strengthen the skill, it changes how the skill works.

Hunt

  1. Far Hunt20 souls

    Reprisal reaches enemies 1.5 m farther.

  2. Many Debts30 souls

    One more target in the chain.

  3. Blood Return45 souls

    When the chain ends, you return to where you began.

    After the chainYour last leap takes you back to the spot you started the reprisal from

  4. Quick Hate55 souls

    Reprisal cooldown 10% shorter.

    • Reprisal cooldown−10%
  5. Wide Hunt70 souls

    Another 1.5 m of reach and one more target.

  6. Restless85 souls

    Reprisal cooldown another 10% shorter.

    • Reprisal cooldown−10%

Brand

  1. Deep Grudge20 souls

    The mark lasts 1 s longer.

  2. Festering Wound30 souls

    Each stack of the mark adds another 0.5% damage to the target.

  3. Contagious Hatred45 souls

    A foe that falls marked passes the mark on.

    A marked foe fallsThe mark with all its stacks jumps to the nearest unmarked enemy within 6 m, for its full time

  4. Bitter Core55 souls

    The mark holds 5 more stacks.

  5. Old Wound70 souls

    Each stack adds another 0.5% damage to the target.

  6. Branded85 souls

    The mark lasts another 1 s longer.

Heresy · Vendetta

  1. Vendetta40 souls

    Reprisal no longer runs through the crowd: every leap goes to one, the toughest enemy in sight, each time from another side.

    Instead of the chainHalf the level's targets — 3/4/4 leaps — at the enemy with the most health, bosses included. Mark and invulnerability as with the chain

  2. Old Debt45 souls

    The vendetta leaps once more.

  3. None Escape60 souls

    If the vendetta's target falls, the remaining leaps go to the next toughest.

    Target fellThe remaining leaps go to the enemy in sight with the most health

  4. Heavy Hand70 souls

    Each leap strikes for 0.25 s more of combat.

  5. Endless Feud85 souls

    Reprisal is ready 10% sooner.

    • Reprisal cooldown−10%
Reprisal · Rebellion