< Akame

Phantom Cross

Ability

Physical damage

A target in sight within 14 m: you vanish, cut it with the cross 2 times and rise behind it.

And she was not where she had stood, and where he stood a cross went through. — Book of the Cast-Out 9:4

  • Damage48 · phys. ×2
  • Charges1
  • Cooldown10 s
By levelIIIIII
Cross strike48 ×264 ×288 ×2
Strike = weapon combat for1.2 s1.6 s2.2 s
Range14 m17 m20 m
Hits around the target1.2 m1.6 m2 m
Cooldown10 s8 s6 s
Charges——2
Akame

Shaman — 80 souls, once the card is bought

  • To level II120 souls
  • To level III200 souls

A demon pays 60% of this price and 3% of their blood forever, a saint — 150% of the price in souls.

Skill branches at the shaman

The first node bought picks the branch — the others close until the run ends. Nodes go top to bottom. A heresy is the third branch: it doesn't strengthen the skill, it changes how the skill works.

Shadow

  1. Long Shadow20 souls

    The cross reaches its target 10% further.

    • Cross reach+10%
  2. Quiet Step35 souls

    Cross cooldown 8% shorter.

    • Cross cooldown−8%
  3. Numbing Dread55 souls

    Whoever stood beside the target freezes in horror when you appear behind it.

    On appearingEnemies within 3.5 m run 60% slower for 2 seconds

  4. Lasting Dread70 souls

    The dread holds a second longer — 3 seconds.

  5. Second Trace100 souls

    The trace has no time to cool — a second one follows.

    Second chargeTwo crosses in a row. A spent charge comes back in 12 seconds; spend both and you wait 12 seconds for both

    • Crosses in a row+1
    • Cross charge back12 s

Blade

  1. Keen Edge20 souls

    Cross strikes 15% harder.

  2. Third Stroke45 souls

    The cross is struck through once more — top to bottom.

    Before appearingA third strike at the target and everyone near — top to bottom, as strong as the first two

  3. Wide Stroke55 souls

    The cross hits enemies 0.5 m further from the target.

  4. Deep Cut70 souls

    Cross strikes another 15% harder.

  5. No Respite110 souls

    One kill — and the cross is nearly ready again.

    Target fellHalf the cross cooldown comes back at once, once per cross

Heresy · Errand Shadow

  1. Errand Shadow40 souls

    You don't go into the cross — only your shadow goes to the target.

    CrossYou stay where you are, visible and vulnerable; the shadow strikes the target with the cross at 75% strength

  2. Long Leash45 souls

    The shadow reaches 15% further.

    • Cross reach+15%
  3. Quick Shadow55 souls

    The cross recharges 10% faster.

    • Cross cooldown−10%
  4. Second Errand70 souls

    Having struck, the shadow leaps at the target's neighbour.

    Shadow struckThe shadow strikes the nearest enemy within 8 m of the target the same way — once per cross

  5. Heavy Shadow80 souls

    The shadow's strikes are 15% stronger.

Phantom Cross · Rebellion