
Phantom Cross
Ability
Physical damageA target in sight within 14 m: you vanish, cut it with the cross 2 times and rise behind it.
And she was not where she had stood, and where he stood a cross went through. — Book of the Cast-Out 9:4
Damage48 · phys. ×2
Charges1
Cooldown10 s
| By level | I | II | III |
|---|---|---|---|
| Cross strike | 48 ×2 | 64 ×2 | 88 ×2 |
| Strike = weapon combat for | 1.2 s | 1.6 s | 2.2 s |
| Range | 14 m | 17 m | 20 m |
| Hits around the target | 1.2 m | 1.6 m | 2 m |
| Cooldown | 10 s | 8 s | 6 s |
| Charges | — | — | 2 |
Shaman — 80 souls, once the card is bought
- To level II120 souls
- To level III200 souls
A demon pays 60% of this price and 3% of their blood forever, a saint — 150% of the price in souls.
Skill branches at the shaman
The first node bought picks the branch — the others close until the run ends. Nodes go top to bottom. A heresy is the third branch: it doesn't strengthen the skill, it changes how the skill works.
Shadow

Long Shadow20 souls
The cross reaches its target 10% further.
Cross reach+10%

Quiet Step35 souls
Cross cooldown 8% shorter.
Cross cooldown−8%

Numbing Dread55 souls
Whoever stood beside the target freezes in horror when you appear behind it.
On appearingEnemies within 3.5 m run 60% slower for 2 seconds

Lasting Dread70 souls
The dread holds a second longer — 3 seconds.

Second Trace100 souls
The trace has no time to cool — a second one follows.
Second chargeTwo crosses in a row. A spent charge comes back in 12 seconds; spend both and you wait 12 seconds for both
Crosses in a row+1
Cross charge back12 s
Blade

Keen Edge20 souls
Cross strikes 15% harder.

Third Stroke45 souls
The cross is struck through once more — top to bottom.
Before appearingA third strike at the target and everyone near — top to bottom, as strong as the first two

Wide Stroke55 souls
The cross hits enemies 0.5 m further from the target.

Deep Cut70 souls
Cross strikes another 15% harder.

No Respite110 souls
One kill — and the cross is nearly ready again.
Target fellHalf the cross cooldown comes back at once, once per cross
Heresy · Errand Shadow

Errand Shadow40 souls
You don't go into the cross — only your shadow goes to the target.
CrossYou stay where you are, visible and vulnerable; the shadow strikes the target with the cross at 75% strength

Long Leash45 souls
The shadow reaches 15% further.
Cross reach+15%

Quick Shadow55 souls
The cross recharges 10% faster.
Cross cooldown−10%

Second Errand70 souls
Having struck, the shadow leaps at the target's neighbour.
Shadow struckThe shadow strikes the nearest enemy within 8 m of the target the same way — once per cross

Heavy Shadow80 souls
The shadow's strikes are 15% stronger.