
Pall
Ability
You and allies within 9 m get a shield of 25% health for 6 s. It takes hits before health.
And she spread her veil over her own, and the arrows fell upon the veil and not upon them. — Book of Seals 14:2
Damagenone
Charges1
Cooldown20 s
| By level | I | II | III |
|---|---|---|---|
| Shield of health | 25% | 32% | 40% |
| Duration | 6 s | 7 s | 8 s |
| Radius | 9 m | 9 m | 9 m |
| Cooldown | 20 s | 18 s | 16 s |
Shaman — 80 souls, once the card is bought
- To level II120 souls
- To level III200 souls
A demon pays 60% of this price and 3% of their blood forever, a saint — 150% of the price in souls.
Skill branches at the shaman
The first node bought picks the branch — the others close until the run ends. Nodes go top to bottom. A heresy is the third branch: it doesn't strengthen the skill, it changes how the skill works.
Bulwark

Dense Cloth20 souls
The pall is 4% health thicker.

Long Vigil30 souls
The pall holds 1.5 s longer.

Grace45 souls
A pall that runs out of time heals with half of the shield left in it.
Time ran outThe covered rebel heals for 50% of what is left of the pall, with the abbess's healing power

Heavy Shroud55 souls
The pall is 4% health thicker still.

Wide Pall65 souls
The pall reaches 3 m further from the abbess.

Mending90 souls
The pall mends itself: every second it regains 8% of its starting shield.
Every secondAn eaten pall grows back 8% of its starting shield per second until it is pierced
Retribution

Swift Prayer20 souls
The pall is ready 8% sooner.
Pall cooldown−8%

Vespers30 souls
The pall holds 1 s longer.

Thorned Shroud45 souls
Whoever strikes a rebel under the pall up close takes 60% of the blow back.
Blow into the pallA mob striking a covered rebel up close takes back 60% of its blow

Sharp Thorns55 souls
The pall's thorns return another 30% of the blow.

Night Office65 souls
The pall is ready 8% sooner still.
Pall cooldown−8%

Rent Shroud90 souls
When the pall falls it tears in a blast: 60 damage to everyone within 3 m of the covered rebel and a 1.5 m push.
The pall fellPierced or out of time: 60 magic damage within 3 m and a push. Every covered rebel bursts on their own
Heresy · Tent

Tent40 souls
The pall no longer covers you as a shield: a tent rises at your feet for its duration. Within 4 m of it, blows on you and your allies are 20% weaker.
Instead of a shieldA 4 m tent for 6–8 s: blows on rebels inside are 20% weaker. The tent doesn't hold off leeches

Wide Tent45 souls
The tent is 1.5 m wider.

Holy Oil60 souls
Wounds close in the tent: 1.5% health per second.
In the tentLiving rebels in the tent heal 1.5% health per second, with the abbess's healing power

Long Camp70 souls
The tent stands 1.5 s longer.

Firm Tent85 souls
Blows in the tent are another 10% weaker.