< Abbess Vespera

Pall

Ability

You and allies within 9 m get a shield of 25% health for 6 s. It takes hits before health.

And she spread her veil over her own, and the arrows fell upon the veil and not upon them. — Book of Seals 14:2

  • Damagenone
  • Charges1
  • Cooldown20 s
By levelIIIIII
Shield of health25%32%40%
Duration6 s7 s8 s
Radius9 m9 m9 m
Cooldown20 s18 s16 s
Abbess Vespera

Shaman — 80 souls, once the card is bought

  • To level II120 souls
  • To level III200 souls

A demon pays 60% of this price and 3% of their blood forever, a saint — 150% of the price in souls.

Skill branches at the shaman

The first node bought picks the branch — the others close until the run ends. Nodes go top to bottom. A heresy is the third branch: it doesn't strengthen the skill, it changes how the skill works.

Bulwark

  1. Dense Cloth20 souls

    The pall is 4% health thicker.

  2. Long Vigil30 souls

    The pall holds 1.5 s longer.

  3. Grace45 souls

    A pall that runs out of time heals with half of the shield left in it.

    Time ran outThe covered rebel heals for 50% of what is left of the pall, with the abbess's healing power

  4. Heavy Shroud55 souls

    The pall is 4% health thicker still.

  5. Wide Pall65 souls

    The pall reaches 3 m further from the abbess.

  6. Mending90 souls

    The pall mends itself: every second it regains 8% of its starting shield.

    Every secondAn eaten pall grows back 8% of its starting shield per second until it is pierced

Retribution

  1. Swift Prayer20 souls

    The pall is ready 8% sooner.

    • Pall cooldown−8%
  2. Vespers30 souls

    The pall holds 1 s longer.

  3. Thorned Shroud45 souls

    Whoever strikes a rebel under the pall up close takes 60% of the blow back.

    Blow into the pallA mob striking a covered rebel up close takes back 60% of its blow

  4. Sharp Thorns55 souls

    The pall's thorns return another 30% of the blow.

  5. Night Office65 souls

    The pall is ready 8% sooner still.

    • Pall cooldown−8%
  6. Rent Shroud90 souls

    When the pall falls it tears in a blast: 60 damage to everyone within 3 m of the covered rebel and a 1.5 m push.

    The pall fellPierced or out of time: 60 magic damage within 3 m and a push. Every covered rebel bursts on their own

Heresy · Tent

  1. Tent40 souls

    The pall no longer covers you as a shield: a tent rises at your feet for its duration. Within 4 m of it, blows on you and your allies are 20% weaker.

    Instead of a shieldA 4 m tent for 6–8 s: blows on rebels inside are 20% weaker. The tent doesn't hold off leeches

  2. Wide Tent45 souls

    The tent is 1.5 m wider.

  3. Holy Oil60 souls

    Wounds close in the tent: 1.5% health per second.

    In the tentLiving rebels in the tent heal 1.5% health per second, with the abbess's healing power

  4. Long Camp70 souls

    The tent stands 1.5 s longer.

  5. Firm Tent85 souls

    Blows in the tent are another 10% weaker.

Pall · Rebellion