< Soul Conqueror

Harakiri

Ability

Lose 30% health, but for 4 s you can't die and other abilities recharge 2 times faster.

And he cut open his belly, and death stood at the threshold, yet entered not, for there was no room for it there. — Book of Seals 12:3

  • Damagenone
  • Charges1
  • Cooldown45 s
By levelIIIIII
Health cost30%25%20%
Cannot die for4 s5.5 s7 s
Other abilities recharge×2×2×2
Cooldown45 s40.5 s36 s
Soul Conqueror

Shaman — 90 souls, once the card is bought

  • To level II130 souls
  • To level III210 souls

A demon pays 60% of this price and 3% of their blood forever, a saint — 150% of the price in souls.

Skill branches at the shaman

The first node bought picks the branch — the others close until the run ends. Nodes go top to bottom. A heresy is the third branch: it doesn't strengthen the skill, it changes how the skill works.

Endurance

  1. Shallow Cut20 souls

    The cut takes 5% less health.

  2. Even Breath35 souls

    Deathlessness lasts a second longer.

  3. Stitched Wound55 souls

    When deathlessness ends, the wound closes.

    Deathlessness ends40% of the health lost since the cut comes back

  4. Stubbornness70 souls

    Deathlessness lasts another second longer.

  5. Last Gasp110 souls

    The blade is quicker than death.

    Lethal blowHarakiri fires by itself before the blow: the cut, deathlessness, the cooldown. A saint's intercession is not spent

Fury

  1. Cold Steel20 souls

    Under harakiri other abilities recharge 2.5 times faster instead of 2.

  2. Blood for Blood45 souls

    The blood of the cut strikes everyone around.

    The cutEnemies within 4 m take twice what the cut took from you, as physical damage

  3. Blood Rain55 souls

    The blood of the cut flies 1.5 m further.

  4. Steady Hand70 souls

    Under harakiri other abilities now recharge three times faster.

  5. Despair110 souls

    The less health under deathlessness, the harder the blows.

    While deathlessWeapon and spell damage grows with your wounds — up to +60% at the very edge

Heresy · The Price

  1. The Price40 souls

    The cut doesn't hold death back — it pays for everything else.

    The cutNo deathlessness, no haste — instead every other ability is ready again at once

  2. Shallow Cut45 souls

    The cut takes 5% less health.

  3. Quick Blade55 souls

    Harakiri recharges 10% faster.

    • Harakiri cooldown−10%
  4. Blood Debt70 souls

    Blood given to the blade comes back with every kill.

    After the cutFor 6 s each of your kills heals 3% health

  5. Long Debt80 souls

    The debt lasts 3 s longer.

Harakiri · Rebellion