< The Ash Monk

Censer of the Pit

Ability

Magic damage

The censer bursts 3 m ahead: 70 damage to all in the circle, and the ground burns for 4 s.

And he swung the censer, and there came out of it not smoke but fire, and it devoured them that stood round about. — Book of the Cast-Out 24:1

  • Damage70 · magic
  • Charges1
  • Cooldown11 s
By levelIIIIII
Damage7091112
Burn per second303948
Ground burns4 s4 s4 s
Radius3.5 m3.5 m3.5 m
Cooldown11 s11 s11 s
The Ash Monk

Shaman — 80 souls, once the card is bought

  • To level II120 souls
  • To level III200 souls

A demon pays 60% of this price and 3% of their blood forever, a saint — 150% of the price in souls.

Skill branches at the shaman

The first node bought picks the branch — the others close until the run ends. Nodes go top to bottom. A heresy is the third branch: it doesn't strengthen the skill, it changes how the skill works.

Smolder

  1. Dry Incense20 souls

    The censer fire burns 1 s longer.

  2. Hot Coals30 souls

    The censer fire burns 20% hotter.

  3. Sticky Heat45 souls

    Enemies bog down in the censer fire and run 35% slower.

    In the fireWhile the circle burns, enemies in it run 35% slower. Two circles do not stack

  4. Wide Thurible55 souls

    The blast and fire circle is 0.5 m wider.

  5. Slow Embers65 souls

    The censer fire burns 1 s longer still.

  6. Font of Fire90 souls

    The censer fire heals your own: the monk and allies in the circle get 1% health with every lick of fire.

    Stand in the fireEvery 0.5 s the fire heals rebels in the circle for 1% of their health, with the monk's healing power

Blast

  1. Heavy Censer20 souls

    The censer blast hits 15% harder.

  2. Short Chain30 souls

    The censer is ready 8% sooner.

    • Censer cooldown−8%
  3. Fiery Breath45 souls

    The censer blast throws enemies 2 m away from its center.

    BlastEnemies caught in the blast fly 2 m away from the center. Bosses and mini-bosses stand

  4. Red-Hot Chain55 souls

    The censer blast hits 15% harder still.

  5. Quick Hands65 souls

    The censer is ready 8% sooner still.

    • Censer cooldown−8%
  6. Censer Echo90 souls

    0.8 s later the censer bursts in the same spot again, with 60% of the first blast.

    Second blast0.8 s after the throw the same circle bursts again: 60% of the blast and the same push

Heresy · Censer on a Chain

  1. Censer on a Chain45 souls

    The censer doesn't fly — you swing it around you on its chain.

    CenserFor 3 s the censer circles 2.4 m around you, 1.2 turns a second: everyone it touches takes 50% of the censer's blow once per turn. The ground doesn't burn

  2. Long Chain50 souls

    The chain is 0.6 m longer.

  3. Steady Hand55 souls

    The censer circles 1 s longer.

  4. Red-hot Chain70 souls

    The censer's blow flings them away from you.

    Censer blowWhoever is hit flies 1.2 m away from you. Not bosses

  5. Heavy Bowl80 souls

    The chained censer hits 15% harder.

Censer of the Pit · Rebellion