
Double jump
Passive ability
One more jump right in the air, with a flip. It returns when you touch the ground.
And the air, which holdeth no man, held him one step more. — Book of the Cast-Out 8:1
Damagenone
Cooldowntill landing
| By level | I | II | III |
|---|---|---|---|
| Jumps in the air | 1 | 1 | 2 |
| Jump height | 100% | 112% | 112% |
Shaman — 60 souls, once the card is bought
- To level II100 souls
- To level III160 souls
A demon pays 60% of this price and 3% of their blood forever, a saint — 150% of the price in souls.
Skill branches at the shaman
The first node bought picks the branch — the others close until the run ends. Nodes go top to bottom. A heresy is the third branch: it doesn't strengthen the skill, it changes how the skill works.
Flight

Light Bones15 souls
His bones are burnt hollow within and light, and he leapeth higher. — Book of the Cast-Out 8:2
Jump height+6%

Rising Heat25 souls
And the heat of the embers lifted him — higher and higher. — Book of the Cast-Out 8:3
Jump height+6%

Ash Wings40 souls
And as he fell, ash opened behind him like wings, and bore him up. — Book of the Cast-Out 8:4
Hold spaceHold space while falling — you drift down slowly, like ash. It doesn't last long; touch the ground and the wings are full again
Glide longer+1.5 s

Soot Feathers45 souls
Feathers of soot hold him the longer. — Book of the Cast-Out 8:5
Glide longer+0.8 s

Smoke Underfoot50 souls
The smoke beneath his feet became a step, and he leapt higher still. — Book of the Cast-Out 8:6
Jump height+6%

Long Smoulder60 souls
Long do his wings smoulder, and long do they hold. — Book of the Cast-Out 8:7
Glide longer+0.8 s

Third Wing90 souls
And a third wing grew, and he thrust against the air once more. — Book of the Cast-Out 8:8
One more jumpTwo jumps in the air, the second one with a flip too. They come back when you touch the ground
Air jumps+1
Strike from Above

Cinder Kick15 souls
He thrust against the embers and leapt higher; and the fall was the harder — but not for him. — Book of the Cast-Out 8:9
Jump height+4%

Crushing Fall35 souls
And he fell from on high upon the earth, and crushed all that stood about. — Book of the Cast-Out 8:10
LandingJump in the air and touch the ground — a strike at everyone around for a share of the weapon in hand's damage, with its level, bonuses and crits. Any weapon, Lucifer too
Slam radius+2.5 m
Slam damage+60%

Cast-Iron Heels40 souls
Iron are his heels, and the blow from above the heavier. — Book of the Cast-Out 8:11
Slam damage+15%

Cracked Earth50 souls
And the earth cracked beneath him, and the crack ran far. — Book of the Cast-Out 8:12
Slam radius+0.5 m

Tremor60 souls
And the earth yet trembled, and his hand struck the heavier. — Book of the Cast-Out 8:13
After the slamWeapon and spell damage is higher for a few seconds
Damage after the slam+10%
Tremor lasts longer+3 s

Grave Weight70 souls
The weight of the grave is in his fall, and the blow is stronger still. — Book of the Cast-Out 8:14
Slam damage+15%

Wide Crater85 souls
Wide is the crater where he fell, and far the blow doth reach. — Book of the Cast-Out 8:15
Slam radius+0.5 m

Meteor120 souls
The longer he fell, the more terrible the blow — as of a star fallen from heaven. — Book of the Cast-Out 8:16
Fall heightA fall from the top of the flight longer than an ordinary double jump adds damage to the slam for every metre — up to a cap. Jump off ledges
Damage from height+25% per metre
Up to+100%
Heresy · Push-off

Over Their Heads40 souls
The air jump pushes off not from the air, but from the enemies below.
Air jumpEveryone on the ground within 2.5 m below you takes 50% of a hit of the weapon in hand and is thrown 2 m back

Wide Step50 souls
The push reaches 0.75 m further.

Heavy Heel60 souls
The push hits for 25% of a hit more.

Stunning Kick75 souls
Those thrown back by the push lose their heads for a second.
Thrown backEnemies caught by the push stand still and don't swing for 1 s. Not bosses

Third Step100 souls
One more air jump — one more push per flight.
In the air+1 air jump before landing
Air jumps+1