< Akame

Double jump

Passive ability

One more jump right in the air, with a flip. It returns when you touch the ground.

And the air, which holdeth no man, held him one step more. — Book of the Cast-Out 8:1

  • Damagenone
  • Cooldowntill landing
By levelIIIIII
Jumps in the air112
Jump height100%112%112%
Akame

Shaman — 60 souls, once the card is bought

  • To level II100 souls
  • To level III160 souls

A demon pays 60% of this price and 3% of their blood forever, a saint — 150% of the price in souls.

Skill branches at the shaman

The first node bought picks the branch — the others close until the run ends. Nodes go top to bottom. A heresy is the third branch: it doesn't strengthen the skill, it changes how the skill works.

Flight

  1. Light Bones15 souls

    His bones are burnt hollow within and light, and he leapeth higher. — Book of the Cast-Out 8:2

    • Jump height+6%
  2. Rising Heat25 souls

    And the heat of the embers lifted him — higher and higher. — Book of the Cast-Out 8:3

    • Jump height+6%
  3. Ash Wings40 souls

    And as he fell, ash opened behind him like wings, and bore him up. — Book of the Cast-Out 8:4

    Hold spaceHold space while falling — you drift down slowly, like ash. It doesn't last long; touch the ground and the wings are full again

    • Glide longer+1.5 s
  4. Soot Feathers45 souls

    Feathers of soot hold him the longer. — Book of the Cast-Out 8:5

    • Glide longer+0.8 s
  5. Smoke Underfoot50 souls

    The smoke beneath his feet became a step, and he leapt higher still. — Book of the Cast-Out 8:6

    • Jump height+6%
  6. Long Smoulder60 souls

    Long do his wings smoulder, and long do they hold. — Book of the Cast-Out 8:7

    • Glide longer+0.8 s
  7. Third Wing90 souls

    And a third wing grew, and he thrust against the air once more. — Book of the Cast-Out 8:8

    One more jumpTwo jumps in the air, the second one with a flip too. They come back when you touch the ground

    • Air jumps+1

Strike from Above

  1. Cinder Kick15 souls

    He thrust against the embers and leapt higher; and the fall was the harder — but not for him. — Book of the Cast-Out 8:9

    • Jump height+4%
  2. Crushing Fall35 souls

    And he fell from on high upon the earth, and crushed all that stood about. — Book of the Cast-Out 8:10

    LandingJump in the air and touch the ground — a strike at everyone around for a share of the weapon in hand's damage, with its level, bonuses and crits. Any weapon, Lucifer too

    • Slam radius+2.5 m
    • Slam damage+60%
  3. Cast-Iron Heels40 souls

    Iron are his heels, and the blow from above the heavier. — Book of the Cast-Out 8:11

    • Slam damage+15%
  4. Cracked Earth50 souls

    And the earth cracked beneath him, and the crack ran far. — Book of the Cast-Out 8:12

    • Slam radius+0.5 m
  5. Tremor60 souls

    And the earth yet trembled, and his hand struck the heavier. — Book of the Cast-Out 8:13

    After the slamWeapon and spell damage is higher for a few seconds

    • Damage after the slam+10%
    • Tremor lasts longer+3 s
  6. Grave Weight70 souls

    The weight of the grave is in his fall, and the blow is stronger still. — Book of the Cast-Out 8:14

    • Slam damage+15%
  7. Wide Crater85 souls

    Wide is the crater where he fell, and far the blow doth reach. — Book of the Cast-Out 8:15

    • Slam radius+0.5 m
  8. Meteor120 souls

    The longer he fell, the more terrible the blow — as of a star fallen from heaven. — Book of the Cast-Out 8:16

    Fall heightA fall from the top of the flight longer than an ordinary double jump adds damage to the slam for every metre — up to a cap. Jump off ledges

    • Damage from height+25% per metre
    • Up to+100%

Heresy · Push-off

  1. Over Their Heads40 souls

    The air jump pushes off not from the air, but from the enemies below.

    Air jumpEveryone on the ground within 2.5 m below you takes 50% of a hit of the weapon in hand and is thrown 2 m back

  2. Wide Step50 souls

    The push reaches 0.75 m further.

  3. Heavy Heel60 souls

    The push hits for 25% of a hit more.

  4. Stunning Kick75 souls

    Those thrown back by the push lose their heads for a second.

    Thrown backEnemies caught by the push stand still and don't swing for 1 s. Not bosses

  5. Third Step100 souls

    One more air jump — one more push per flight.

    In the air+1 air jump before landing

    • Air jumps+1
Double jump · Rebellion