< Soul Conqueror

Catharsis

Ability

Magic damage

Spends your kill streak: up to 6 souls, one per kill, fly at foes within 18 m and hit for 38.

And he let go the souls that he had taken, and they went forth against his enemies as arrows from a quiver. — Book of Seals 12:1

  • Damage38 · magic
  • Charges1
  • Cooldown16 s
By levelIIIIII
Souls per cast6912
Soul hit385268
Per skull stage15%15%15%
Range18 m18 m18 m
Cooldown16 s14.1 s12.2 s
Soul Conqueror

Shaman — 80 souls, once the card is bought

  • To level II120 souls
  • To level III200 souls

A demon pays 60% of this price and 3% of their blood forever, a saint — 150% of the price in souls.

Skill branches at the shaman

The first node bought picks the branch — the others close until the run ends. Nodes go top to bottom. A heresy is the third branch: it doesn't strengthen the skill, it changes how the skill works.

Swarm

  1. Wide Fan20 souls

    One more soul flies out of the skull.

  2. Light Skull35 souls

    Catharsis cooldown 8% shorter.

    • Catharsis cooldown−8%
  3. Restless55 souls

    Souls do not leave without prey.

    Target fellThe soul flies to the nearest living enemy within 8 m of where its target was

  4. Full Skull70 souls

    Two more souls from the skull — three more in all.

  5. Streak Memory100 souls

    The skull remembers whom you killed.

    After catharsisHalf the streak kills stay — the skull keeps burning, the next catharsis is ready at once

Wrath

  1. Hot Soul20 souls

    Souls strike 12% harder.

  2. Rupture45 souls

    A soul bursts on its target and hits whoever stands close.

    Soul strikeEnemies within 2 m of the target take half the soul's blow

  3. Heavy Skull55 souls

    Each skull stage gives souls +20% instead of +15%.

  4. Searing Soul70 souls

    Souls strike another 12% harder.

  5. One Target110 souls

    The whole skull — into one.

    Instead of the fanEvery soul into the first target ahead, each 25% harder. For a boss, not a crowd

Heresy · Communion

  1. Communion40 souls

    The streak's souls don't strike enemies — they fly to your own and heal.

    CatharsisEach soul heals 2.5% health to the most wounded within 18 m — you too. No enemies needed nearby

  2. Warm Souls45 souls

    Each soul heals 0.5% more.

  3. Full Cup55 souls

    2 more souls per catharsis.

  4. Absolution70 souls

    A soul with no one to heal bursts beside its own.

    Health fullThe soul strikes enemies within 2.5 m of the one it flew to — 80% of a soul's hit

  5. Vigil80 souls

    Catharsis recharges 10% faster.

    • Catharsis cooldown−10%
Catharsis · Rebellion