
Catharsis
Ability
Magic damageSpends your kill streak: up to 6 souls, one per kill, fly at foes within 18 m and hit for 38.
And he let go the souls that he had taken, and they went forth against his enemies as arrows from a quiver. — Book of Seals 12:1
Damage38 · magic
Charges1
Cooldown16 s
| By level | I | II | III |
|---|---|---|---|
| Souls per cast | 6 | 9 | 12 |
| Soul hit | 38 | 52 | 68 |
| Per skull stage | 15% | 15% | 15% |
| Range | 18 m | 18 m | 18 m |
| Cooldown | 16 s | 14.1 s | 12.2 s |
Shaman — 80 souls, once the card is bought
- To level II120 souls
- To level III200 souls
A demon pays 60% of this price and 3% of their blood forever, a saint — 150% of the price in souls.
Skill branches at the shaman
The first node bought picks the branch — the others close until the run ends. Nodes go top to bottom. A heresy is the third branch: it doesn't strengthen the skill, it changes how the skill works.
Swarm

Wide Fan20 souls
One more soul flies out of the skull.

Light Skull35 souls
Catharsis cooldown 8% shorter.
Catharsis cooldown−8%

Restless55 souls
Souls do not leave without prey.
Target fellThe soul flies to the nearest living enemy within 8 m of where its target was

Full Skull70 souls
Two more souls from the skull — three more in all.

Streak Memory100 souls
The skull remembers whom you killed.
After catharsisHalf the streak kills stay — the skull keeps burning, the next catharsis is ready at once
Wrath

Hot Soul20 souls
Souls strike 12% harder.

Rupture45 souls
A soul bursts on its target and hits whoever stands close.
Soul strikeEnemies within 2 m of the target take half the soul's blow

Heavy Skull55 souls
Each skull stage gives souls +20% instead of +15%.

Searing Soul70 souls
Souls strike another 12% harder.

One Target110 souls
The whole skull — into one.
Instead of the fanEvery soul into the first target ahead, each 25% harder. For a boss, not a crowd
Heresy · Communion

Communion40 souls
The streak's souls don't strike enemies — they fly to your own and heal.
CatharsisEach soul heals 2.5% health to the most wounded within 18 m — you too. No enemies needed nearby

Warm Souls45 souls
Each soul heals 0.5% more.

Full Cup55 souls
2 more souls per catharsis.

Absolution70 souls
A soul with no one to heal bursts beside its own.
Health fullThe soul strikes enemies within 2.5 m of the one it flew to — 80% of a soul's hit

Vigil80 souls
Catharsis recharges 10% faster.
Catharsis cooldown−10%