< Eternity

Blood Loop

Ability

Physical damage

For 3 s you bleed — 9% health — then return to where you pressed. A ghost repeats everything you did in those 3 s at 50% strength.

And he shed his blood, and time curled into a loop, and his past walked after him. — Book of Seals 15:2

  • Damageweapon in hand, 50%
  • Charges1
  • Cooldown16 s
By levelIIIIII
Recording3 s3.5 s4 s
Blood per recording9%9%9%
Ghost strength50%50%50%
Cooldown16 s14.4 s12.8 s
Eternity

Shaman — 80 souls, once the card is bought

  • To level II120 souls
  • To level III200 souls

A demon pays 60% of this price and 3% of their blood forever, a saint — 150% of the price in souls.

Skill branches at the shaman

The first node bought picks the branch — the others close until the run ends. Nodes go top to bottom. A heresy is the third branch: it doesn't strengthen the skill, it changes how the skill works.

Echo

  1. Loud Echo20 souls

    The ghost strikes 10% harder.

  2. Quick Echo30 souls

    The ghost strikes 15% more often.

  3. Blood to Blood45 souls

    The ghost's blows bring your blood back.

    Ghost strikeHeals for 30% of the damage dealt

  4. Thin Blood55 souls

    Recording costs 6% health instead of 9%.

  5. Deep Echo65 souls

    The ghost strikes another 15% harder.

Loop

  1. Tight Loop20 souls

    Loop cooldown 10% shorter.

    • Loop cooldown−10%
  2. Long Loop30 souls

    Recording lasts 0.5 s longer.

  3. Undo Wounds45 souls

    The return rewinds your wounds.

    ReturnHeals half the health lost since you pressed

  4. Narrow Loop55 souls

    Loop cooldown another 10% shorter.

    • Loop cooldown−10%
  5. Blood Knot90 souls

    Blood bursts at the return point and hits everyone around.

    ReturnEveryone within 3.5 m takes 1.5 s of fighting with the weapon in hand

Heresy · Mirror

  1. Mirror40 souls

    The ghost doesn't replay the recording later — it walks with you now, mirrored through the point where you pressed, and strikes when you strike.

    While the loop recordsThe reflection stands opposite you through the press point, faces the other way and strikes with the weapon in hand at 50%

  2. Bright Mirror45 souls

    The reflection strikes 10% harder.

  3. Switch60 souls

    When the loop ends you take the reflection's place instead of returning to where you pressed.

    ReturnYou stand where the reflection stands, if there is floor and no wall between it and the press point

  4. Long Mirror70 souls

    Recording lasts 0.5 s longer.

  5. Pale Blood85 souls

    Recording costs 6% health instead of 9%.

Blood Loop · Rebellion