
Blood Dash
Passive ability
A 5.5 m dash where you are heading, even in the air. Ready again in 1.2 s.
And his blood boiled within him, and cast him forward as a stone from a sling. — Book of the Cast-Out 7:1
Damagenone
Charges1
Cooldown1.2 s
| By level | I | II | III |
|---|---|---|---|
| Dash length | 5.5 m | 6 m | 6 m |
| Cooldown | 1.2 s | 0.9 s | 0.9 s |
| Spin strike at the end | — | — | 1.5 m |
| Charges | — | — | 2 |
Shaman — 60 souls, once the card is bought
- To level II100 souls
- To level III160 souls
A demon pays 60% of this price and 3% of their blood forever, a saint — 150% of the price in souls.
Skill branches at the shaman
The first node bought picks the branch — the others close until the run ends. Nodes go top to bottom. A heresy is the third branch: it doesn't strengthen the skill, it changes how the skill works.
Mobility

Long Stride15 souls
And the dash bore him farther than before. — Book of the Cast-Out 7:2
Dash distance+5%

Light Blood25 souls
Light blood beareth farther, and boileth again the sooner. — Book of the Cast-Out 7:3
Dash distance+5%
Dash cooldown−7%

Blood Rush40 souls
And his dash died not, but flowed into his running. — Book of the Cast-Out 7:4
After a dashYou run faster for a couple of seconds: the blood is still driving you on
Run after a dash+5%
Rush lasts longer+2 s

Hot Veins45 souls
Hot are his veins, and his running after the dash the swifter. — Book of the Cast-Out 7:5
Run after a dash+5%

Long Run50 souls
And long after the dash his blood drove him on. — Book of the Cast-Out 7:6
Rush lasts longer+1 s

Quick Pulse60 souls
Quick beateth the heart, and the dash is the sooner ready again. — Book of the Cast-Out 7:7
Dash cooldown−7%

Second Vein90 souls
A second vein opened in him: twice in a row his blood casteth him, yet it gathereth the longer after. — Book of the Cast-Out 7:8
Second chargeTwo dashes in a row. A spent charge comes back slowly; spend both and you wait as long for both
Dash charges+1
Charge returns in2.4 s
Damage

Impatience15 souls
He is impatient, and his dash is the sooner ready again. — Book of the Cast-Out 7:9
Dash cooldown−7%

Blood Fury35 souls
And the blood drove not his legs, but the hand that held the weapon. — Book of the Cast-Out 7:10
After a dashWeapon and spell damage is higher for a few seconds
Damage after a dash+10%
Fury lasts longer+3 s

Bad Blood40 souls
Bad is his blood, and the fury after the dash the stronger. — Book of the Cast-Out 7:11
Damage after a dash+5%

Boiling Blood50 souls
The blood boileth, and the fury after the dash burneth hotter still. — Book of the Cast-Out 7:12
Damage after a dash+5%

Lunge55 souls
And the dash cast him farther — into the thick of his foes. — Book of the Cast-Out 7:13
Dash distance+5%

Crimson Whirl85 souls
And at the end of his dash he turned about, and all around him fell. — Book of the Cast-Out 7:14
End of a dashThe rebel spins and hits everyone around for the damage of the weapon in hand — with its level, bonuses and crits. Sword and scythe only
Whirl radius+2.5 m

Wide Swing95 souls
And the circle of his turning grew wider. — Book of the Cast-Out 7:15
Whirl radius+0.5 m

Death Circle100 souls
Wider yet grew the dead circle, and whoso entered it came not out. — Book of the Cast-Out 7:16
Whirl radius+0.5 m
Heresy · Blood Trail

Boiling Trail40 souls
The dash leaves a strip of boiling blood behind — it burns everyone standing in it.
Dash landedFrom the start of the dash to its end, a 1.4 m wide strip lies for 2.5 s: 20 damage per second to everyone in it

Clotting50 souls
The strip lies 1 s longer.

Thick Blood60 souls
The strip burns 8 per second harder.

Sticky Blood75 souls
Enemies bog down in the blood and run 35% slower.
On the stripEnemies on the strip run 35% slower. Strips do not stack

Bloodletting100 souls
The dash cuts everyone it passes through.
Through enemiesEvery enemy in the dash's path takes 60% of a hit of the weapon in hand