< Akame

Blood Dash

Passive ability

A 5.5 m dash where you are heading, even in the air. Ready again in 1.2 s.

And his blood boiled within him, and cast him forward as a stone from a sling. — Book of the Cast-Out 7:1

  • Damagenone
  • Charges1
  • Cooldown1.2 s
By levelIIIIII
Dash length5.5 m6 m6 m
Cooldown1.2 s0.9 s0.9 s
Spin strike at the end——1.5 m
Charges——2
Akame

Shaman — 60 souls, once the card is bought

  • To level II100 souls
  • To level III160 souls

A demon pays 60% of this price and 3% of their blood forever, a saint — 150% of the price in souls.

Skill branches at the shaman

The first node bought picks the branch — the others close until the run ends. Nodes go top to bottom. A heresy is the third branch: it doesn't strengthen the skill, it changes how the skill works.

Mobility

  1. Long Stride15 souls

    And the dash bore him farther than before. — Book of the Cast-Out 7:2

    • Dash distance+5%
  2. Light Blood25 souls

    Light blood beareth farther, and boileth again the sooner. — Book of the Cast-Out 7:3

    • Dash distance+5%
    • Dash cooldown−7%
  3. Blood Rush40 souls

    And his dash died not, but flowed into his running. — Book of the Cast-Out 7:4

    After a dashYou run faster for a couple of seconds: the blood is still driving you on

    • Run after a dash+5%
    • Rush lasts longer+2 s
  4. Hot Veins45 souls

    Hot are his veins, and his running after the dash the swifter. — Book of the Cast-Out 7:5

    • Run after a dash+5%
  5. Long Run50 souls

    And long after the dash his blood drove him on. — Book of the Cast-Out 7:6

    • Rush lasts longer+1 s
  6. Quick Pulse60 souls

    Quick beateth the heart, and the dash is the sooner ready again. — Book of the Cast-Out 7:7

    • Dash cooldown−7%
  7. Second Vein90 souls

    A second vein opened in him: twice in a row his blood casteth him, yet it gathereth the longer after. — Book of the Cast-Out 7:8

    Second chargeTwo dashes in a row. A spent charge comes back slowly; spend both and you wait as long for both

    • Dash charges+1
    • Charge returns in2.4 s

Damage

  1. Impatience15 souls

    He is impatient, and his dash is the sooner ready again. — Book of the Cast-Out 7:9

    • Dash cooldown−7%
  2. Blood Fury35 souls

    And the blood drove not his legs, but the hand that held the weapon. — Book of the Cast-Out 7:10

    After a dashWeapon and spell damage is higher for a few seconds

    • Damage after a dash+10%
    • Fury lasts longer+3 s
  3. Bad Blood40 souls

    Bad is his blood, and the fury after the dash the stronger. — Book of the Cast-Out 7:11

    • Damage after a dash+5%
  4. Boiling Blood50 souls

    The blood boileth, and the fury after the dash burneth hotter still. — Book of the Cast-Out 7:12

    • Damage after a dash+5%
  5. Lunge55 souls

    And the dash cast him farther — into the thick of his foes. — Book of the Cast-Out 7:13

    • Dash distance+5%
  6. Crimson Whirl85 souls

    And at the end of his dash he turned about, and all around him fell. — Book of the Cast-Out 7:14

    End of a dashThe rebel spins and hits everyone around for the damage of the weapon in hand — with its level, bonuses and crits. Sword and scythe only

    • Whirl radius+2.5 m
  7. Wide Swing95 souls

    And the circle of his turning grew wider. — Book of the Cast-Out 7:15

    • Whirl radius+0.5 m
  8. Death Circle100 souls

    Wider yet grew the dead circle, and whoso entered it came not out. — Book of the Cast-Out 7:16

    • Whirl radius+0.5 m

Heresy · Blood Trail

  1. Boiling Trail40 souls

    The dash leaves a strip of boiling blood behind — it burns everyone standing in it.

    Dash landedFrom the start of the dash to its end, a 1.4 m wide strip lies for 2.5 s: 20 damage per second to everyone in it

  2. Clotting50 souls

    The strip lies 1 s longer.

  3. Thick Blood60 souls

    The strip burns 8 per second harder.

  4. Sticky Blood75 souls

    Enemies bog down in the blood and run 35% slower.

    On the stripEnemies on the strip run 35% slower. Strips do not stack

  5. Bloodletting100 souls

    The dash cuts everyone it passes through.

    Through enemiesEvery enemy in the dash's path takes 60% of a hit of the weapon in hand

Blood Dash · Rebellion