< Eternity

Ashes to Ashes

Ability

Physical damage

Give up 20% health and become a spirit for 3 s: enemies can't see you, damage, running and attack speed are at 50%, no abilities. A clone with 50% health rises in your place — it strikes with your weapon at half strength and draws enemies onto itself.

And he burned himself, and his ash rose and walked in his stead, and he looked on from aside. — Book of Seals 15:1

  • Damageweapon in hand, 50%
  • Charges1
  • Cooldown30 s
By levelIIIIII
Spirit lasts3 s4 s5 s
Health cost20%20%20%
Spirit strength50%50%50%
Clone health50%50%50%
Clone strength50%50%50%
Cooldown30 s27 s24 s
Eternity

Shaman — 90 souls, once the card is bought

  • To level II130 souls
  • To level III210 souls

A demon pays 60% of this price and 3% of their blood forever, a saint — 150% of the price in souls.

Skill branches at the shaman

The first node bought picks the branch — the others close until the run ends. Nodes go top to bottom. A heresy is the third branch: it doesn't strengthen the skill, it changes how the skill works.

Ash

  1. Dense Ash20 souls

    The clone gets another 10% of your health.

  2. Ash Grip30 souls

    The clone strikes 10% harder and faster.

  3. Smoldering Husk45 souls

    As the clone crumbles, it flares up and burns everyone around.

    Clone crumbledEveryone within 3 m takes damage equal to 80% of the clone's health

  4. Sweet Ash55 souls

    The clone draws enemies from 4 m farther.

  5. Thick Ash65 souls

    The clone gets another 15% of your health.

Spirit

  1. Light Soul20 souls

    The spirit strikes 10% harder and faster.

  2. Cheap Death30 souls

    Ashes cost 15% health instead of 20%.

  3. Phoenix45 souls

    When you rise again, you flare up and heal.

    RebirthHeals 25% health

  4. Long Wake55 souls

    The spirit lasts 0.5 s longer.

  5. Swift Shade65 souls

    The spirit runs at 75% of normal speed instead of 50%.

Heresy · Windborne

  1. Ashes to the Wind40 souls

    You don't become a spirit: you pay the same price, and the ash clone rises 8 m ahead and draws enemies to itself.

    Instead of the spiritThe clone rises 8 m along your aim, up to a wall, and stands for 3–5 s. You stay in your body and strike at full strength

  2. Far Wind45 souls

    The clone rises 4 m farther.

  3. Ash Bond60 souls

    While the thrown clone stands, half of every blow on you goes into it.

    While the clone standsThe clone takes 50% of every blow on you after armor while it has health

  4. Thick Wind70 souls

    The clone gets another 15% of your health.

  5. Long Wind85 souls

    The clone stands 1 s longer.

Ashes to Ashes · Rebellion