
Ashes to Ashes
Ability
Physical damageGive up 20% health and become a spirit for 3 s: enemies can't see you, damage, running and attack speed are at 50%, no abilities. A clone with 50% health rises in your place — it strikes with your weapon at half strength and draws enemies onto itself.
And he burned himself, and his ash rose and walked in his stead, and he looked on from aside. — Book of Seals 15:1
Damageweapon in hand, 50%
Charges1
Cooldown30 s
| By level | I | II | III |
|---|---|---|---|
| Spirit lasts | 3 s | 4 s | 5 s |
| Health cost | 20% | 20% | 20% |
| Spirit strength | 50% | 50% | 50% |
| Clone health | 50% | 50% | 50% |
| Clone strength | 50% | 50% | 50% |
| Cooldown | 30 s | 27 s | 24 s |
Shaman — 90 souls, once the card is bought
- To level II130 souls
- To level III210 souls
A demon pays 60% of this price and 3% of their blood forever, a saint — 150% of the price in souls.
Skill branches at the shaman
The first node bought picks the branch — the others close until the run ends. Nodes go top to bottom. A heresy is the third branch: it doesn't strengthen the skill, it changes how the skill works.
Ash

Dense Ash20 souls
The clone gets another 10% of your health.

Ash Grip30 souls
The clone strikes 10% harder and faster.

Smoldering Husk45 souls
As the clone crumbles, it flares up and burns everyone around.
Clone crumbledEveryone within 3 m takes damage equal to 80% of the clone's health

Sweet Ash55 souls
The clone draws enemies from 4 m farther.

Thick Ash65 souls
The clone gets another 15% of your health.
Spirit

Light Soul20 souls
The spirit strikes 10% harder and faster.

Cheap Death30 souls
Ashes cost 15% health instead of 20%.

Phoenix45 souls
When you rise again, you flare up and heal.
RebirthHeals 25% health

Long Wake55 souls
The spirit lasts 0.5 s longer.

Swift Shade65 souls
The spirit runs at 75% of normal speed instead of 50%.
Heresy · Windborne

Ashes to the Wind40 souls
You don't become a spirit: you pay the same price, and the ash clone rises 8 m ahead and draws enemies to itself.
Instead of the spiritThe clone rises 8 m along your aim, up to a wall, and stands for 3–5 s. You stay in your body and strike at full strength

Far Wind45 souls
The clone rises 4 m farther.

Ash Bond60 souls
While the thrown clone stands, half of every blow on you goes into it.
While the clone standsThe clone takes 50% of every blow on you after armor while it has health

Thick Wind70 souls
The clone gets another 15% of your health.

Long Wind85 souls
The clone stands 1 s longer.