< Abbess Vespera

Anathema

Ability

Magic damage

A seal 7 m ahead hits for 30 and curses for 6 s: the cursed take 25% more damage.

And she said: be thou cut off, — and the ground beneath him held him no more. — Book of Seals 14:1

  • Damage30 · magic
  • Charges1
  • Cooldown13 s
By levelIIIIII
Damage303948
Curse6 s7 s8 s
Cursed take more damage25%35%45%
Slow35%35%35%
Radius4 m4.5 m5 m
Cooldown13 s11.7 s10.4 s
Abbess Vespera

Shaman — 80 souls, once the card is bought

  • To level II120 souls
  • To level III200 souls

A demon pays 60% of this price and 3% of their blood forever, a saint — 150% of the price in souls.

Skill branches at the shaman

The first node bought picks the branch — the others close until the run ends. Nodes go top to bottom. A heresy is the third branch: it doesn't strengthen the skill, it changes how the skill works.

Blight

  1. Long Blight20 souls

    The curse lasts 1 s longer.

  2. Deep Blight30 souls

    The cursed are 5% more vulnerable.

  3. Rot45 souls

    The cursed rot: 5 damage every 0.5 s while the curse lasts.

    The cursed5 magic damage every 0.5 s, with spell damage and the target's vulnerability. The rot passes on with the curse

  4. Grave Sin55 souls

    The cursed run 15% slower still.

  5. Endless Blight65 souls

    The curse lasts 1 s longer still.

  6. Execution90 souls

    A cursed enemy with less than 15% health drops dead.

    Below 15%A cursed enemy below 15% health dies at once. Not bosses, mini-bosses or a mole underground

Seal

  1. Heavy Seal20 souls

    The seal hits 20% harder.

  2. Broad Seal30 souls

    The seal is 0.5 m wider.

  3. Smoldering Seal45 souls

    The seal lies on the ground for the whole curse and curses anyone who walks in.

    On the groundAn enemy who steps into the seal is cursed until it fades

  4. Far Seal55 souls

    The seal lands 2 m further.

  5. Swift Seal65 souls

    Anathema is ready 10% sooner.

    • Anathema cooldown−10%
  6. Maelstrom90 souls

    The lying seal drags enemies to its center at 1.6 m per second.

    The seal pullsEnemies in the smoldering seal slide toward its center at 1.6 m/s. Bosses and mini-bosses stand

Heresy · Excommunication

  1. Excommunication45 souls

    The seal brands one — whoever stands closest to where it falls.

    AnathemaOne enemy (or boss) takes the seal's blow twice as hard and a curse 40% deeper. No circle

  2. Long Shadow50 souls

    The curse holds 1.5 s longer.

  3. Deep Brand55 souls

    The brand bites 15% deeper still.

  4. Curse of Kin70 souls

    The excommunicated, as he falls, curses his own.

    Branded fellEvery enemy within 4 m of him is cursed by this seal for the rest of its time, but no less than 3 s

  5. Heavy Seal80 souls

    The seal's blow is 30% stronger.

Anathema · Rebellion